On Neverwinter I served as Environment Art Director. At it's peak, I led a split team of six local artists and six remote artists to craft environments from across the D&D universe. We also created our primary city and player hub, dozens of missions, and many elements for our procedural mission creation systems.
My team operated as a team of flexible generalists and handled everything from level design to level detailing, 3D environment art and hero pieces, lighting, and more. I always held a strong belief in allowing artists to own areas of the game creatively, so we rotated ownership of different areas across the team and cycled in and out of support roles.
In addition to leading the team, I created artistic and technical documentation to train and align our team on various style and practices. I also created most of the shaders used in the game, and worked with our engineers to help design and develop various procedural mission creation tools we created for players.