Currently @Google working on 3D, Technical Art, Visual Design & UX across a variety of products and experiences.
I led the creation of Black Mesa, a critically acclaimed and fan-loved Half-life remake - building the team, contributing across many areas of development, and ultimately founding a company to bring it to market.
I have contributed across artistic, design, leadership and executive roles at companies such as Google, Cryptic Studios, Crowbar Collective and Neoglyphic Entertainment.
I've worked on products across cutting edge VR & AR, AAA FPS games, a variety of large-scale open-world MMOs, Commercial real-time tools & plugins, and even mobile games.