For Google's Daydream VR platform, I was able to contribute to a few key 3D environments. This work primarily involved optimization, cleanup, and re-implementation of key backdrops for the homeworld, play store and system menu with a focus on 6-dof compatability. It also involved some specific pipeline and shader work for our proprietary renderer, which shipped with the platform.
I also contributed to Daydream Elements - a developer example project. For this I created environment assets, shaders, and various visualizations.
Daydream was a heavily optimized platform that demanded both clean, high end visuals and very tightly controlled resources. The home environments in particular ran at an underclocked state, which required extreme optimization. Maintaining visual quality at these extremes was the focus of this work.