Champions Online was the first commercial game project I was a part of. I was lucky enough to join early, help design and develop the engine and toolset. After a short time I also became the Environment Art Director, leading a team of environment artists in building a fantastic and fun comic-inspired world together.
Designing entire cities, islands and huge environments from nothing was a wonderful challenge, and seeing players canvas our worlds across their adventures is something that I still look back fondly on.